[1]
Ferraris, J., Gatzidis, C. and Tian, F. 2010. Automating Terrain Texturing in Real-Time Using a Rule-Based Approach. International Journal of Virtual Reality. 9, 4 (Jan. 2010), 21–28. DOI:https://doi.org/10.20870/IJVR.2010.9.4.2787.