XU, Tianchen; CHEN, Mo; XIE, Ming; WU, Enhua. A Skinning Method in Real-time Skeletal Character Animation. International Journal of Virtual Reality, [S. l.], v. 10, n. 3, p. 25–31, 2011. DOI: 10.20870/IJVR.2011.10.3.2818. Disponível em: https://ijvr.eu/article/view/2818. Acesso em: 7 dec. 2025.