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1 - 21 of 21 items
18 October 2021
A Systematic Literature Review on Extended Reality: Virtual, Augmented and Mixed Reality in Working Life
Minna Vasarainen, Sami Paavola, Liubov Vetoshkina
Vol. 21 No. 2 (2021)
21 December 2020
Immersive Virtual Reality Implementations in Developmental Psychology
Paola Araiza-Alba, Therese Keane, Jennifer L. Beaudry, Jordy Kaufman
Vol. 20 No. 2 (2020)
15 October 2019
Comparing Conventional versus Immersive Service Prototypes: An Empirical Study
Abdul Rahman Abdel Razek, Christian van Husen, Marc Pallot, Simon Richir
Vol. 19 No. 2 (2019)
29 October 2021
Can I trust my ears in VR? Literature review of head-related transfer functions and valuation methods with descriptive attributes in virtual reality
Claudia Jenny, Christoph Reuter
Vol. 21 No. 2 (2021)
25 December 2020
Children's memory of a story experienced with virtual reality versus traditional media technology
Paola Araiza-Alba, Therese Keane, Won Sun Chen, Jordy Kaufman
Vol. 20 No. 2 (2020)
6 November 2019
An Experimental Study to Investigate the Potential of Online Shopping in Immersive Virtual Realities Compared to Conventional Online Shops
Tanja Engelmann, Sabine Wallstein, Dieter Hitzler
Vol. 19 No. 3 (2019)
16 October 2019
Multi-Projector Calibration Based on Virtual Viewing Space
Liu Xizuo, Lin Yan, Xu Xiaogang, Ma Liang
Vol. 19 No. 3 (2019)
18 May 2021
Using virtual reality treadmill as a locomotion technique in a navigation task: Impact on user experience – case of the KatWalk
Heni Cherni, Souliman Nicolas, Natacha Métayer
Vol. 21 No. 1 (2021)
16 October 2019
Controller-based Text-input Techniques for Virtual Reality: An Empirical Comparison
Costas Boletsis, Stian Kongsvik
Vol. 19 No. 3 (2019)
1 January 2013
LVRL: Reducing the Gap between Immersive VR and Desktop Graphical Applications
Daniel Trindade, Lucas Teixeira, Manuel Loaiza, Felipe Carvalho, Alberto Raposo, Ismael Santos
Vol. 12 No. 1 (2013)
21 December 2020
Human-Avatar Interaction in Virtual Environment to Assess and Train Sensorimotor: Application to the Slap Shot in Hockey
Thibaut Le Naour, Ludovic Hayoz, Jean-Pierre Bresciani
Vol. 20 No. 2 (2020)
1 January 2011
A Virtual Touch Interaction Device for Immersive Applications
Paulo Gallotti Rodrigues, Alberto Barbosa Raposo, Luciano Pereira Soares
Vol. 10 No. 4 (2011)
1 January 1997
Toolsets for the Development of Highly Interactive and Information-Rich Environments
Doug A. Bowman, Larry F. Hodges
Vol. 3 No. 2 (1997)
1 January 2016
Artificial Neural Network in Virtual Reality : A Survey
G. Sharma, Sushil Chandra, Saraynya Venkatraman, Alok Mittal, Vijander Singh
Vol. 15 No. 2 (2016)
1 January 2012
ARTiFICe - Augmented Reality Framework for Distributed Collaboration
Annette Mossel, Christian Schönauer, Georg Gerstweiler, Hannes Kaufmann
Vol. 11 No. 3 (2012)
1 January 1999
Developments of Collaborative Research on VR Applications for Mental Health. Focus on Cybersickness and Memory Testing
L Pugnetti, L. Mendozzi, E Barbieri, D. Alpini, E. A. Attree, B. M. Brooks, F. D. Rose, A. Motta
Vol. 4 No. 1 (1999)
21 June 2021
Tracking motor activity in Virtual Reality to reveal cognitive functioning: A preliminary study
Nicolas Ribeiro, Toinon Vigier, Yannick Prié
Vol. 21 No. 1 (2021)
1 January 2009
PPU-friendly Biomechanical Models for Virtual Medicine
Jing Qin, Yim-Pan Chui, Simon Sze-Ming Ho, Wai-Sang Poon, Pheng Ann Heng
Vol. 8 No. 1 (2009)
1 January 2009
Vision-based 3D Finger Interactions for Mixed Reality Games with Physics Simulation
Peng Song, Hang Yu, Stefan Winkler
Vol. 8 No. 2 (2009)
1 January 2001
VRSEMLAB: A Low Cost Virtual Reality System to Illustrate Complex Concepts Involving Spatial Relationships
P. Sines, B. Das
Vol. 5 No. 1 (2001)
30 March 2020
Effect of a short rest period on associative and relational memory performance: A Virtual Reality study
Nicolas Ribeiro, Camille Sagnier, Véronique Quaglino, Yannick Gounden, Emilie Loup-Escande
Vol. 20 No. 1 (2020)
1 - 21 of 21 items
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