Until recently, the possibility of a "virtual mannequin" service for telepresence shopping systems has been unrealistic due to the number and complexity of calculations required for the modelling of physical clothing items. In this paper, the authors present the FIGMENT scheme (Fast Implementation Garment Modelling environmENT) which involves a four point strategy (a simplified physical model, collision volume approximation, progressive meshes and a hybrid rendering algorithm) to reduce the quantity and complexity of the computations involved, bringing simulation times from the realm of hours to seconds while maintaining an acceptable level of accuracy and quality in the results.


James N. Anderson

Mervyn A. Jack


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