Abstract

A general-purpose virtual audio system called the Audio Reality Engine (ARE) is proposed in this paper. Based on the investigation of the addition of spatial-localized sound to virtual environments, we discuss in detail the design and implementation techniques, including HRTF model based on neural network, the simulation of moving sound sources, the simulation of Doppler effects, and room acoustic simulation based on dynamic mechanisms. Experimental results illustrate the efficiency of our system.

Authors


Qiong Zhang


Jiaoying Shi


Zhigeng Pan

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