Abstract

Walking in Place (WIP) is a way to facilitate locomotion tasks in the virtual environment while keeping the subject relatively static in the physical environment. This technique enables subjects to walk in a virtual space with limited physical space requirements. This paper introduces a burden-free and error-tolerant system to track the subjects' walking and turning motions, and to translate these motions to the virtual environment using the Microsoft Kinect. In addition, we introduce a zero crossing based algorithm that analyzes joint position data, detects the knee coordinates exchange pattern, and produces locomotion with low latency and jerkiness.

Authors


Hongbiao Yang


Rapinder Sawhney


Shuguang Ji


Eric R. Wade

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