Fractal Cityscape


There is an increasing demand for the simulation of large-scale "free-flow" urban environments in games or other virtual reality worlds. Currently most 3D cityscapes are generated by time consuming manually pre-scripted "room-to-room" approaches. Although the effectiveness of fractal modelling of rural landscape or architecture has been studied extensively, there is a relative dearth of research on fractal modelling of cityscapes. Inspired by modern fractal city theory, we intend to develop an automatic fractal-based method to address this problem. In particular, we will investigate how fractal theory can be used to mathematically simulate the multi-level hierarchical urban structure corresponding to various land use property probabilities of city regions. Tentative findings and results are presented in this paper


Baihua Li

James Miller


No supporting information for this article

Article statistics

Views: 208


PDF: 152