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Vol. 9 No. 4 (2010)
Published:
2019-10-13
Articles
Fractal Cityscape
Baihua Li, James Miller
Automating Terrain Texturing in Real-Time Using a Rule-Based Approach
John Ferraris, Christos Gatzidis, Feng Tian
Optic-Flow Based Motion Analysis for Animation
Chunrong Yuan, Irene Cheng, Anup Basu, Hanspeter A. Mallot
Virtual Environment for an Ants-like Model
Mohamed Hamada
Stereo Educational Game with Vision Based Interaction in Virtual Environment
Hanwu He, Xianyin Duan, Yueming Wu
Emotion Modeling and Interaction of NPCS in Virtual Simulation and Games
Ling Li, James Campbell
Constructing Subdivision Connectivity Mesh via PDE Parameterization
Mingyong Pang, Alexei Sourin, Zhigeng Pan
Natural Feature Detection on Mobile Phones with 3D FAST
Achim Weimert, Xueting Tan, Xubo Yang
Permutation Steganography for Polygonal Meshes Based on Coding Tree
Shihchun Tu, Hungwei Hsu, Wenkai Tai
Mobile AR Requirements for Location Based Social Networks
Tuukka Turunen, Tino Pyssysalo, Juha Röning