In the last decades, the industry has profoundly integrated the use of digital resources in their production process. However, these assets are rarely re-used for the training of the users, operators and technicians that have to interact with these objects. Furthermore, although training and learning environments are classical applications of virtual reality, the design of these environments is generally ad hoc, i.e. dedicated to specific operations on specific objects, hence requiring the intervention of programmers whenever a modification of the pedagogical scenario is required. In this article, we propose a methodology to design adaptable virtual environments, by separating the role of the different protagonists that play a part in the creation of learning environments. In particular, its goal is to allow the teachers to implement different scenarios according to the level of the trainees and to the pedagogical objectives without the intervention of computer scientists. An example of adaptable wind turbine environment is shown, with three different learning situations: simulator, safety training and preventive maintenance training.