ConVRgence (VRIC) Virtual Reality International Conference Proceedings
Abstract
This issue gathers all the articles presented at the scientific conference ConVRgence (VRIC) which took place during Laval Virtual World 2020 (April 22-24).
Virtual Classroom's Quality of Experience: a collaborative VR platform tested in situ
Alexis Souchet, Raphaël Granier de Cassagnac, Emilie Maurice, Olivier Drapier, Rabah Azouani, Emmanuel Zaza, Nicolas Naudot, Vincent Charron, Stéphanie Philippe, Alice Risetti and Juliana Hono
Effect of Physical Activity on VR Experience: An Experimental Study
Asena Aksayim and Mehmet İlker Berkman
Risks and benefits of Artificial Intelligence for humans: A literature review
Roxane Soussiel, Emilie Loup-Escande, Natacha Métayer, Aymeric Parant and Vanessa Laguette
Shaken, not Stirred: Visualizing Vibrotactile Feedback in Virtual Reality
André Kristensen, Leon Müller, Mohanad Zeitoun and Martin Kraus
Using virtual reality to represent space: a quick survey of promising methods to investigate spatial knowledge
Simon Lhuillier and Valérie Gyselinck
Reliability of virtual reality for user experience in spatial cognition: an exploratory approach
Anaëlle Hily, Christel Jacob, Laurent Dupont, Giovanny Arbelaez, Jérôme Dinet and Mauricio Camargo
Development of an IMU-based ergonomics assessment tool for virtual reality
Giovanny Arbelaez, Julien Michaux, Mauricio Camargo and Nicolas Ferveur
Physiological assessment of User eXprience supported by Immersive Environments: First input from a literature review
Mariela Martinez, Giovanny Arbelaez, Laurent Dupont, Anaëlle Hily, Mauricio Camargo, Christel Jacob and Jérôme Dinet
Interaction by gesture recognition: a tool to virtually revive the automata of the Antiquity
Jérôme Nicolle, Philippe Fleury and Olivier Lezoray
Using collaborative VR technology for lean manufacturing training: a case study
Alexandra Badets, Vincent Havard, Killian Richard and David Baudry
A CAstelet in Virtual reality for shadOw AVatars (CAVOAV)
Georges Gagneré and Anastasiia Ternova
Mona VR - recreating an experience ~ An artistic and expressive queueing simulator
Maëlys Jusseaux, Piers Bishop and Chu-Yin Chen
Real Body and Virtual Body Hybridations
Suzanne Beer
Möbiusschleife: Beyond the bounds of a VR system. Enhancing the presence and interaction of VR player to the real world for collaborative VR
Koki Toda and Sayuki Hayashi
Into the womb – born again: A VR experience of being warmly swaddled using “Otonamaki” from japanese method
Shoko Kimura, Ayaka Fujii, Kenichi Ito, Kazuki Asakura, Rihito Tsuboi and Kazunori Miyata
UMI3D: Extension of tracking and embodiment
Nicolas Pacqueriaud and Julien Casarin
AR/VR for conferencing and remote assistance
Hans Stokking, Simon N.B. Gunkel, Tom de Koninck, Michel van Eersel and Bart Kok
The effect of spatial qualities, openness and complexity, on the performance of human cognitive tasks within immersive virtual environments
Pierre-Francois Gerard
Designing identity in VTuber Era
Liudmila Bredikhina
Virtual embodiment for training computational thinking
Tatiana Tchoubar
Virtual reality serving the ergonomics of future land systems
Dubroca Gaëtan
Testing kinetosis in XR environments
Carsten Lecon, Benjamin Engel, Lukas Schneider and Camil Pogolski
Touch-aware agent: challenges of social touch in virtual reality
Fabien Boucaud, Indira Thouvenin and Catherine Pelachaud
Enhance VR: a multisensory approach to cognitive assessment and training
Victòria Brugada-Ramentol, Bernard Modic and Amir Bozorgzadeh
An in virtuo system linking data corpus to 3D virtual model for industry 4.0
Oussama Meski, Paul François and Florent Laroche
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