Quick jump to page content
Main Navigation
Main Content
Sidebar
Register
Login
Portal home
Toggle navigation
Articles
Recent articles
By issue
By special issue
All articles
About
About us
Aims & Scope
Open Access Policy
Advisory board
Partners
For authors
How to submit a manuscript
Peer review process
Author guidelines
Online submissions
Resources
FAQ
Contact
Home
Archives
Vol. 11 No. 1 (2012)
Published:
2019-10-13
Articles
Real-time Character Motion Effect Enhancement Based on Fluid Simulation
Tianchen Xu, Enhua Wu, Mo Chen, Ming Xie
Interactive Extraction of Featuresin 3D Flow with Fuzzy Theory
Enya Shen, Huaxun Xu, Wenke Wang, Xun Cai, Liang Zeng, Sikun Li
Sketch Based Image Deformation and Editing with Guaranteed Feature Correspondence
Yaqiong Liu, Seah Hock Soon, Ying He, Juncong Lin, Jiazhi Xia
A Collaborative Virtual Reality Oil and Gas Workflow
Ismael H. F. dos Santos, Luciano P. Soares, Felipe Carvalho, Alberto Raposo
Exploring Dynamic Character Motion Techniques for Games Development
Ismahafezi Ismail, Mohd Shahrizal Sunar, Cik Suhaimi Yusof
In-Situ Support for Automotive Manufacturing Using Spatial Augmented Reality
Jianlong Zhou, Ivan Lee, Bruce Thomas, Roland Menassa, Anthony Farrant, Andrew Sansome
Effective T-spline representation for VRML
Wenyu Chen, Yusha Li, Jianjiang Pan, Jianmin Zheng, Yiyu Cai