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Found 21 items.
  • 21 January 2025
    Design and development of virtual learning environment for animal experimentation
    Lahcen Oubahssi, Oussema Mahdi, Aicha Bakki, Mohamed-Amine Abrache
    Vol. 25 No. 1 (2025)
  • 21 December 2020
    Immersive Virtual Reality Implementations in Developmental Psychology
    Paola Araiza-Alba, Therese Keane, Jennifer L. Beaudry, Jordy Kaufman
    Vol. 20 No. 2 (2020)
  • 18 October 2021
    A Systematic Literature Review on Extended Reality: Virtual, Augmented and Mixed Reality in Working Life
    Minna Vasarainen, Sami Paavola, Liubov Vetoshkina
    Vol. 21 No. 2 (2021)
  • 13 June 2024
    Safe Spaces for Immersive Safety Training in Virtual Reality: A Phenomenological Conceptualization
    Amir Haj-Bolouri
    Vol. 24 No. 1 (2024)
  • 29 October 2021
    Can I trust my ears in VR? Literature review of head-related transfer functions and valuation methods with descriptive attributes in virtual reality
    Claudia Jenny, Christoph Reuter
    Vol. 21 No. 2 (2021)
  • 25 December 2020
    Children's memory of a story experienced with virtual reality versus traditional media technology
    Paola Araiza-Alba, Therese Keane, Won Sun Chen, Jordy Kaufman
    Vol. 20 No. 2 (2020)
  • 8 July 2024
    Customized Avatars In A Multiplatform Game On Mobile And Virtual Reality For Hospitalized Children In Hemato-Oncology: A Conceptual Design
    Estelle Guingo, David Paquin, Casey Côtes-Turpin, Sofia Addab, Cathy Vézina, Félix Côtes-Charlebois, Sylvie Le May
    Vol. 24 No. 1 (2024)
  • 18 May 2021
    Using virtual reality treadmill as a locomotion technique in a navigation task: Impact on user experience – case of the KatWalk
    Heni Cherni, Souliman Nicolas, Natacha Métayer
    Vol. 21 No. 1 (2021)
  • 6 April 2020
    Exploring human behavior with Grand Theft Auto V: A study of assisted cognition in wayfinding
    Romain Delgrange, Jean-Marie Burkhardt, Valérie Gyselinck
    Vol. 20 No. 1 (2020)
  • 21 December 2020
    Human-Avatar Interaction in Virtual Environment to Assess and Train Sensorimotor: Application to the Slap Shot in Hockey
    Thibaut Le Naour, Ludovic Hayoz, Jean-Pierre Bresciani
    Vol. 20 No. 2 (2020)
  • 20 May 2021
    Photorealism in Mixed Reality: A Systematic Literature Review
    Lidiane Pereira, Wellingston C. Roberti Junior, Rodrigo L. S. Silva
    Vol. 21 No. 1 (2021)
  • 30 March 2020
    Effect of a short rest period on associative and relational memory performance: A Virtual Reality study
    Nicolas Ribeiro, Camille Sagnier, Véronique Quaglino, Yannick Gounden, Emilie Loup-Escande
    Vol. 20 No. 1 (2020)
  • 16 October 2019
    Controller-based Text-input Techniques for Virtual Reality: An Empirical Comparison
    Costas Boletsis, Stian Kongsvik
    Vol. 19 No. 3 (2019)
  • 21 June 2021
    Tracking motor activity in Virtual Reality to reveal cognitive functioning: A preliminary study
    Nicolas Ribeiro, Toinon Vigier, Yannick Prié
    Vol. 21 No. 1 (2021)
  • 19 August 2024
    An Investigation into the Effects of Virtual Reality and Electrical Muscle Stimulation on Mood, Exertion and Muscular Fatigue
    Katherine Hoolahan, Ivan Isakov, Kit Chi Chan
    Vol. 24 No. 1 (2024)
  • 15 October 2019
    Comparing Conventional versus Immersive Service Prototypes: An Empirical Study
    Abdul Rahman Abdel Razek, Christian van Husen, Marc Pallot, Simon Richir
    Vol. 19 No. 2 (2019)
  • 1 January 1999
    Development and Evaluation of the Virtual City
    David Brown, Helen Neale, Sue Cobb, Hugh Reynolds
    Vol. 4 No. 1 (1999)
  • 1 January 2009
    Estimation of Distances in Virtual Environments Using Size Constancy
    Alessio Murgia, Paul M. Sharkey
    Vol. 8 No. 1 (2009)
  • 1 January 2009
    PPU-friendly Biomechanical Models for Virtual Medicine
    Jing Qin, Yim-Pan Chui, Simon Sze-Ming Ho, Wai-Sang Poon, Pheng Ann Heng
    Vol. 8 No. 1 (2009)
  • 1 January 2016
    A methodology for the design of pedagogically adaptable learning environments.
    Julien Saunier, Mukesh Barange, Bernard Blandin, Ronan Querrec
    Vol. 16 No. 1 (2016)
  • 1 January 2010
    PEGASE: A Generic and Adaptable Intelligent System for Virtual Reality Learning Environments
    Cédric Buche, Cyril Bossard, Ronan Querrec, Pierre Chevaillier
    Vol. 9 No. 2 (2010)
1 - 21 of 21 items
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ISSN: 2727-9979