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Found 13 items.
  • 30 March 2020
    Effect of a short rest period on associative and relational memory performance: A Virtual Reality study
    Nicolas Ribeiro, Camille Sagnier, Véronique Quaglino, Yannick Gounden, Emilie Loup-Escande
    Vol. 20 No. 1 (2020)
  • 25 December 2020
    Children's memory of a story experienced with virtual reality versus traditional media technology
    Paola Araiza-Alba, Therese Keane, Won Sun Chen, Jordy Kaufman
    Vol. 20 No. 2 (2020)
  • 21 June 2021
    Tracking motor activity in Virtual Reality to reveal cognitive functioning: A preliminary study
    Nicolas Ribeiro, Toinon Vigier, Yannick Prié
    Vol. 21 No. 1 (2021)
  • 21 December 2020
    Immersive Virtual Reality Implementations in Developmental Psychology
    Paola Araiza-Alba, Therese Keane, Jennifer L. Beaudry, Jordy Kaufman
    Vol. 20 No. 2 (2020)
  • 6 April 2020
    Exploring human behavior with Grand Theft Auto V: A study of assisted cognition in wayfinding
    Romain Delgrange, Jean-Marie Burkhardt, Valérie Gyselinck
    Vol. 20 No. 1 (2020)
  • 29 October 2021
    Can I trust my ears in VR? Literature review of head-related transfer functions and valuation methods with descriptive attributes in virtual reality
    Claudia Jenny, Christoph Reuter
    Vol. 21 No. 2 (2021)
  • 1 January 1999
    Developments of Collaborative Research on VR Applications for Mental Health. Focus on Cybersickness and Memory Testing
    L Pugnetti, L. Mendozzi, E Barbieri, D. Alpini, E. A. Attree, B. M. Brooks, F. D. Rose, A. Motta
    Vol. 4 No. 1 (1999)
  • 1 January 2012
    A Virtual Radial Arm Maze for the Study of Multiple Memory Systems in a Functional Magnetic Resonance Imaging Environment
    Dongrong Xu, Xuejun Hao, Zhishun Wang, Yunsuo Duan, Feng Liu, Rachel Marsh, Shan Yu, Bradley S. Peterson
    Vol. 11 No. 2 (2012)
  • 1 January 1996
    Effectiveness of Virtual Reality in the Motivational Processes of Learners
    Sarah M. North
    Vol. 2 No. 1 (1996)
  • 1 January 2016
    A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Motion Tracking
    Bartal Henriksen, Ronni Nielsen, Laszlo Szabo, Nicolaj Evers, Martin Kraus, Bo Geng
    Vol. 16 No. 1 (2016)
  • 1 January 2011
    Automatic Modeling of Frequent Behaviors of Avatars and Players in a On Line Game
    Chih-Ming Chiu, Shao-Shin Hung, Jyh-Jong Tsay
    Vol. 10 No. 1 (2011)
  • 1 January 2009
    Computer-Generated Holography for Dynamic Display of 3D Objects with Full Parallax
    Xuewu Xu, Sanjeev Solanki, Xinan Liang, Shuhong Xu, Ridwan Bin Adrian Tanjung, Yuechao Pan, Farzam Farbiz, Baoxi Xu, Tow-Chong Chong
    Vol. 8 No. 2 (2009)
  • 1 January 2006
    Multiresolution Graphics on Ubiquitous Displays using Wavelets
    Fan Wu, Emmanuel Agu, Matthew Ward
    Vol. 5 No. 3 (2006)
1 - 13 of 13 items
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ISSN: 2727-9979